Blog
Scott Hutchison
Displaced “The painting is is composed of five digitally merged self portraits that are painted as one. The abstracted version of himself is intended to illustrate the complexities of our personalities and the relationship between the individual and the experiences that shape us. We are in flux, forever changing from one experience to the next.”
Ryan Carr Johnson
Vector-Visa-Versa 01 “I’m interested in pushing the plasticity of paint through the act of painting itself. Data in the form of paint becomes layered, removed, and reassembled. The order in which colors are applied and subsequently removed through various hand sanding techniques allows each work in the series to have a final aesthetic reflecting its […]
Michal Hunter
Selfie #3 Michal Hunter’s painting was based on a photograph taken with an iPad. “The perspective required to include the full figure – my usual format – resulted in surprising distortion that I liked for both the disorienting nature of it as well as how it demonstrated an ongoing theme of my self portraits, i.e., […]
Tom Hill
Tom Hill, one of the featured artists in our October exhibition, Perspective: A Fresh Look at Contemporary Painting and Drawing, discusses his work “Rustic Touch”: “I am drawn to lurid, flashy colors applied with layers of paint and glitter and images lifted from advertising and erotica. My work is infused with a queer and feminist […]
Ronald Gonzalez
Profile “The dramatic tonal range of blacks both obscures and reveals anthropomorphic objects that are brought to life as improbable archetypal beings that provoke a sense of wonder, fear, suffering, and strangeness.”
Charity Henderson
Assemblage Charity uses multiple media and techniques to create a single portrait. “This figure is formed of several sections, some of which are colored, some monochromatic, some detailed, some blurred. This approach suggests a multifaceted psychology of self which is not easily simplified.”
Roxana Alger Geffen
Bildungsroman “I use graphics and content from the computer game Minecraft as source material. This work explores the many places where Minecraft exploration and real-life exploration, including parenting, overlap visually, emotionally, and structurally.”
Emily Glass
In Conclusion “The socially aware figures originate from the study of cadavers in biology labs, insects in university entomology museums, and local herd animals in paddock enclosures. Some issues explored are ideas of self-image, social indifference, and reactions to being watched.”
